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Looking for individual Champions of the Force, Bounty Hunter or Universe
miniatures?
Empire Collectables has just received several cases of minis for those
looking to complete their collection! Check out
Empire Collectables today!

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More Starship Battles Game Pieces Spotted!
Wizards of the Coast has two more new previews for the upcoming new
miniatures game Starship Battles. Click
here to get a first look and all the details of The Millennium Falcon
and an A-Wing Starfighter.

________________________________
Starship Battles Game Pieces Spotted!
Forums members Sithborg and Sithewok25 have pointed out that the Starship
Battles miniatures have started appearing on
eBay and toy show overseras, including never before seen miniatures
like: an Imperial Shuttle, a Trade Federation Battleship, Jango and Boba
Fett's Slave I, a droid tri-Fighter, a regular X-Wing, a Y-Wing, a
Rebel Assault Frigate, what looks like a medical frigate, General Grievous'
starfighter, a Vulture Droid, what looks to be General Grievous'
Invisible Hand, and a Banking Clan frigate among others.



________________________________
Starship Battles Previews!
The Wizards of the Coast official site has started its previews of the brand
new miniature game Starship Battles. So far we have been shown four game
pieces, along with their corresponding game statistics. Take a look at the
Mon Calamari Star Defender Viscount, the Super Star Destroyer
Executor, a Naboo starfighter, and Luke Skywalker's X-Wing. For all the
details on these ships click
here and
here!
   
________________________________
Wizards updates their site with some detailed info on
StarShip Battles:
Conquer the hyperspace lanes with the best fleet of
starships you can muster from all eras of the Star Wars saga. Drawn from
the landmark films, the computer games, the comics, and the novels, these
starships give you a whole new way to decide the fate of the galaxy. The
Star Wars Miniatures Starship Battles Game Starter Set contains everything
needed to play head-to-head Star Wars space battles. Add Starship Battles
Booster Packs to expand players' options so they can create more powerful
fleets and decide the fate of the galaxy. Beautifully detailed, this
highly-anticipated set will excite players, collectors, and movie fans.

________________________________
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Tritex Games is a totally independent
trading company that deals in brand new and second hand Star Wars
Miniatures, Wargame, RPG, CCG and other hobby games. They
have been trading since beginning of 2004, dedicated
to bringing great games and miniature ranges to your home and have been a
welcome member of our most popular feature (our forums) for the last month
hoping to help our members abroad and in the UK as well as in the USA,
they ship Worldwide and are very collector and player friendly! They have
been personally involved in gaming circles for over two decades and have a
wide variety of experience in this market.
Visit them online at
http://www.tritex-games.co.uk/

______________
Starship Preview Schedule
SithEwok25 posted in out forums that according to WOTC, the Starship
Preview Schedule Product info page will go up next week at some point with
the rulebook to follow either next week or the week after. The first
preview will be online around the 19th and there will be 6 weeks of
previews before the set releases! You can
click here to discuss it!
________________________________
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wide-selection of classic merchandise from the Star Wars universe,
including Hasbro, Gentle Giant and Wizards Of The Coast.
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themselves,
Empire Collectables aims to provide collectors as well as
casual fans the best possible shopping experience from the outer rim, with
worldwide shipping and excellent customer service.
Until the 21st of October, all new purchases are eligible for a $10
discount voucher that can be used on any purchase in the store -- and
with new products arriving daily, including the new Bounty Hunter
Miniatures from WotC -- you wouldn't want to miss out.

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Bounty Hunters
OUT!
The set is out! Be sure to join the trading, discussion
and chatter with over 2,000 other players in our forums right now!
Also, look for our new avatar gallery from Bounty Hunters
that was just added!



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Check Out some new preview figures for the upcoming Bounty Hunters
expansion for Star Wars Miniatures, images and information are from our
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Bounty Hunters Preview 6
Defel Spy and Bib Fortuna
By Gary M. Sarli and Sterling Hershey
|
The next great set to be released for the
Star Wars Miniatures Game is
Bounty Hunters, coming your way in September. But today,
we've got the sixth in a series of previews of the new minis. First,
Gary Sarli explains why it's so hard to hit a Defel. Then Sterling
Hershey chronicles the rise and fall of Jabba's scheming major-domo.
Defel Spy
Defels
are a humanoid species from Af'El, a world whose skies are bathed in
ultraviolet illumination. The fur of Defels completely absorbs visible
light, making them appear to be little more than walking shadows with
mysterious, glowing red eyes. As such, Defels are very difficult to see
under most conditions; they're clearly visible in brightly lit areas,
and virtually invisible in shadows. Because of this, many Defels find
employment as spies, assassins, shipjackers, bodyguards, or other jobs
where this sort of natural stealth is an asset. However, because Defels
eyes are adapted to see only in the ultraviolet spectrum, those who live
away from Af'El must wear special visors to see in normal light.
In the Star Wars Miniatures Game, the Defel Spy is a
multitalented "first strike" character best employed at the beginning of
the round. However, he has a good chance of making it through to the
next round. On one of your first activations, you might move a Defel Spy
away from his allies to ensure that he gets the benefit of his Loner
ability. That also allows him to keep his distance from enemies and find
cover so that his Stealth will protect him from counterattacks later in
the round.
After that, the Defel Spy could attack an enemy who hasn't yet
activated, gaining the advantage of Cunning Attack. If both Loner and
Cunning Attack are in play at the same time, the Defel Spy will have
Attack +14 and will deal 20 damage -- impressive for a character that
costs only 14 points.
More important, the Defel Spy is hard to attack if carefully
maneuvered to stay far from enemies and in cover. Even those with
Accurate Shot who ignore the problems of Stealth still have to contend
with Evasion, effectively halving their efficiency.
A cornered Defel Spy, on the other hand, is quite vulnerable.
Adjacent enemies won't be affected by either Stealth or Evasion, and the
Defel Spy has neither the Defense nor the Hit Points to survive much of
a beating.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 14
Hit Points: 30
Defense: 14
Attack: +6
Damage: 10
Special Abilities: Cunning Attack, Evade, Loner, Stealth
Star Wars Roleplaying Game Statistics
Defel Spy: Male Defel* scoundrel 3; Init +0 (+0 Dex); Def 14
(+0 Dex, +3 class, +1 size); Spd 6 m; VP/WP 16/13; Atk +3 melee (1d2,
punch) or +6 ranged (3d82, personalized* heavy blaster pistol); SQ
blindness, illicit barter, invisibility, lucky (1/day), precise attack
+1; SV Fort +2, Ref +3, Will +3; SZ S; FP 0; Rep +1; Str 10, Dex 11, Con
13, Int 14, Wis 14, Cha 10. Challenge Code C.
Equipment: Heavy blaster pistol (personalized: +2 attack, 2
damage), visor (allows normal sight in visible spectrum).
Skills: Balance +6, Computer Use +8, Disable Device +8, Hide
+12, Listen +8, Move Silently +8, Read/Write Basic, Read/Write Defel,
Search +8, Sense Motive +5, Speak Basic, Speak Bothese, Speak Defel,
Speak Huttese, Spot +8, Tumble +6.
Feats: Stealthy, Weapon Focus (heavy blaster pistol), Weapon
Group Proficiency (blaster pistols, simple weapons).
* See Ultimate Alien Anthology, page 44.
** See Arms & Equipment Guide, page 5.
Bib Fortuna
Bib
Fortuna was Jabba the Hutt's scheming major-domo, a manipulative advisor
with grand plans to take over the Hutt's criminal empire. Fortuna
started out as a ryll smuggler on his homeworld of Ryloth. He was
arrested, but he escaped to Tatooine where he and his associate Bidlo
Kwerve ran spice runs for Jabba. However, Fortuna had bigger plans,
which he put in motion by becoming a slaver for the Hutt. Jabba was
impressed enough to make him an advisor.
Fortuna quickly did away with his rivals within the criminal
organization, becoming major-domo and caretaker of day-to-day
operations. Unfortunately for the Twi'lek, his plans to eliminate Jabba
and take full control fell apart, ironically enough, because of Jabba's
death. The B'omarr monks that had agreed to help Fortuna captured him
instead. He was doomed to become a disembodied brain among the B'omarr
until an ally named Firth Olan provided Fortuna with a replacement body.
In the Star Wars Miniatures Game, Bib Fortuna is one of
the lowest-cost Unique characters available. When used with Jabba the
Hutt, he costs the same as the Twi'lek Scoundrel. While Bib Fortuna has
a lower Defense and Attack score than the Scoundrel, his Poison +20
ability makes him much more dangerous to living targets.
If used with Cunning Attack, Fortuna has a chance to inflict 40
points of damage in a single strike, which no other character can
achieve at this low point cost (without help or a critical hit).
However, Fortuna won't be slugging it out in the trenches. True to the
character, he needs to stay out of the line of fire and strike from
protected locations, due to his low Defense and few Hit Points.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 8
Hit Points: 20
Defense: 12
Attack: +4
Damage: 10
Special Abilities: Unique, Melee, Cunning Attack, Poison +20 (+20
damage to living enemy; save 11), Rapport (Jabba the Hutt)
Star Wars Roleplaying Game Statistics
Bib
Fortuna: Male Twi'lek diplomat 2/scoundrel 3; Init +0; Defense 13
(+3 class); Spd 10 m; VP/WP 20/12; Atk +4 melee (1d4+1, dagger) or +3
ranged; SQ illicit barter, low light vision, lucky 1/day, precise attack
+1; SV Fort +3, Ref +3, Will +6; SZ M; FP 0; DSP 6; Rep +2; Str 12, Dex
10, Con 12, Int 14, Wis 14, Cha 14. Challenge Code D.
Equipment: Twi'lek dagger, poisons*, desert robes, credit
chip, datapad.
Skills: Appraise +4, Bluff +10, Diplomacy +12, Gather
Information +10, Hide +3, Knowledge (streetwise) +8, Knowledge (Jabba's
organization) +8, Knowledge (Ryloth) +6, Listen +8, Read/Write Basic,
Read/Write Huttese, Read/Write Ryl, Sense Motive +8, Speak Basic, Speak
Huttese, Speak Lekku, Speak Ryl.
Feats: Skill Emphasis (Bluff), Skill Emphasis (Gather
Information), Weapon Group Proficiency (blaster pistols, simple
weapons).
* See the Star Wars Roleplaying GameRevised Core
Rulebook, page 289. |
______________
Check Out some new preview figures for the upcoming Bounty Hunters
expansion for Star Wars Miniatures, images and information are from our
friends at
Kidzworld.com
Star Wars Miniatures - Dannik Jerriko Fig Info
Figure: Dannik Jerriko
Faction: Fringe
Cost: 23
Hit Points: 70
Defense: 17
Attack: +9
Damage: 10
Set #: 25/60
Rarity: Very Rare
Special Abilities:
Unique
Cunning Attack - +4 Attack and +10 Damage against an enemy who
has not activated this round.
Drain Life Energy - Whenever he defeats an adjacent living enemy,
remove all damage from this character.
Proboscises - Replaces turn: Make an attack at +10 Damage against
an adjacent living enemy. If this attack hits, the enemy is considered
activated this round; save 11.
Stealth - If this character has cover, he does not
count as the nearest enemy for an attacker farther than six squares when
choosing targets.
Star Wars Miniatures: Dannik Jerriko Strategy Tips
He's no good at battling big bruisers, but if you can sneak him around to
the side or rear of your opponent's troops he's great! His Defense
and Hit Points let him take a few hits, and constantly healing as he
slurps up the soup of the
weak figs or wounded
big guys will make sure he's a serious problem for your opponent!
Star Wars Miniatures - Zuckuss Fig Info
Figure: Zuckuss
Faction: Fringe
Cost: 22
Hit Points: 40
Defense: 15
Attack: +8
Damage: 20
Set #: 53/60
Rarity: Rare
Special Abilities:
Unique
Accurate Shot - Can attack an enemy with cover even if it's not
the nearest enemy.
Bounty Hunter - +4 Attack against Unique enemies.
Intuition - Once per round, after Initiative is determined, this
character can immediately move up to six squares before any other character
activates.
Rapport - A character whose name contains 4-LOM costs one less
when in the same squad as this character.
Star Wars Miniatures: Zuckuss Strategy Tips
Other than the obvious 4-LOM teamup, this Gand mercenary has a big
edge on running away! At the end of your turn, march him out of cover and
blast someone, then start the next turn by having him use his Intuition
to realize that standing out in the open with less Defense than a
Stormtrooper is a good way to get blown up, and pop him back into cover!
Or, use his Intuition to get him closer to a target, then move him
the rest of the way when it's his turn.
-------------------
Check Out some new preview figures for the upcoming Bounty Hunters
expansion for Star Wars Miniatures, images and information are from our
friends at
Kidzworld.com and
Wizards.com
Bounty Hunters Preview 4
Mandalore the Indomitable and Mandalorian Warrior
By Sterling Hershey and Gary M. Sarli
|
The next great set to be released for the
Star Wars Miniatures Game is
Bounty Hunters, coming your way in September. But today,
we've got the fourth in a series of previews of the new minis. First,
Sterling Hershey shows us how Mandalore the Indomitable earned his name.
Then Gary Sarli throws in another Mandalorian for good measure -- a
Warrior who really knows how to swing a great force pike.
Mandalore the Indomitable
The
Mandalorians are renowned for their excellent combat abilities. Their
loyalties, motives, and signature armor might vary, but they are always
a force to be respected and feared. Early Mandalorians were probably
Taung, but the Mandalorian tradition was not restricted to any one
species. Traditionally, the Mandalorian leader carried the title of
Mandalore, though others often added descriptive terms to differentiate
between them.
Such is the case with Mandalore the Indomitable. Four thousand years
before the fall of the Republic, this early Mandalore was driven to
conquer and prove the strength and skill of the Mandalorians. He went so
far as to challenge the rogue Jedi Ulic Qel-Droma to single combat at
the beginning of the Great Sith War. Ulic quickly defeated Mandalore and
called upon him and the Mandalorians to join the Sith cause. Mandalore
proved a worthy ally, later helping Exar Kun to rescue Ulic after a
risky strike on Coruscant.
However, the Republic soon gained the upper hand in the Great Sith
War, stripping Ulic of his Jedi abilities and defeating Exar Kun on
Yavin 4. Mandalore himself fell to the savage beasts of Dxun, where he
had fled with his remaining forces after a failed attack on Onderon. In
keeping with Mandalorian tradition, one of his soldiers found his mask,
donning it to become the next Mandalore.
For more information on the Mandalorians, see "The History of the
Mandalorians" in Star Wars Insider #80. For more on Mandalore the
Indomitable and the story of the Sith War, see Tales of the Jedi: The
Sith War, from Dark Horse Comics.
In the Star Wars Miniatures Game, Mandalore the
Indomitable is a powerful leader of the Mandalorian faction. He has a
high point cost of 68, but he has several decent abilities, a very good
Attack score, and a commander effect that can boost the damage of his
Mandalorian allies. Most Mandalorians already have good Attack and
Damage scores, so the extra +4 Attack and +10 Damage from Momentum makes
them a very dangerous faction. Obviously, this character works best with
fellow Mandalorians in the squad.
Mandalore the Indomitable has fewer Hit Points and lower Defense and
Attack scores than other Unique characters in this cost range. Of
course, most of his peers are powerful Jedi or other Force-users.
Fortunately, Mandalore's Evade ability should enable him to avoid some
damage and keep him in the game that much longer. He also dishes out
more Damage with each hit than some characters in his cost range.
Star Wars Miniatures Stat Card Preview
Faction: Mandalorian
Cost: 68
Hit Points: 120
Defense: 19
Attack: + 13
Damage: 30
Special Abilities: Unique, Deadly Attack (scores a critical hit
on an attack roll of natural 19 or 20), Double Attack, Evade, Momentum
Commander Effect: Mandalorian allies gain Momentum
Star Wars Roleplaying Game Statistics
Mandalore
the Indomitable: Male Mandalorian soldier 6/elite trooper 5; Init
+6; Defense 19 (+7 class, +2 Dex); Spd 6 m; DR 11, VP/WP 104/16; Atk
+13/+8 melee (2d8, force pike) or +14/+9 melee (2d10/1920, Mythosaur
axe) or +12/+7 ranged (3d6, blaster pistol); SQ uncanny dodge (Dex
bonus), SV Fort +12, Ref +6, Will +6; SZ M; FP 2; DSP 5; Rep +4; Str 16,
Dex 15, Con 16, Int 10, Wis 14, Cha 12. Challenge Code E.
Equipment: Mandalore's Crusader armor (see below), mythosaur
axe (see below), Force pike, blaster pistol, comlink, basilisk war
droid.
Skills: Astrogate +3, Computer Use +6, Demolitions +6, Hide +5
, Intimidate +7, Listen +6, Move Silently +3, Pilot +9, Search +3, Spot
+6, Repair +2, Tumble +1.
Feats: Armor Proficiency (light, medium, heavy), Dodge, Exotic
Weapon Proficiency (Mythosaur axe), Improved Critical (Mythosaur Axe),
Improved Initiative, Infamy, Martial Arts, Point Blank Shot, Starship
Operation (capital ship), Two-Weapon Fighting, Weapon Focus (Mythosaur
axe), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy
weapons, simple weapons, vibro weapons), Zero-G Training.
Crusader Armor
Around the time of the Sith War, most Mandalorians wore highly
customized Crusader armor. Each suit had a similar organic look with
armored plates, spikes, studs, and straps modified to the wearer's
specifications. Crusader armor is much simpler than later Mandalorian
armor, as it does not feature built-in weaponry. Some versions also
include early rocket packs. Crusader armor can be completely sealed for
use in hard vacuum.
Armor Type: Heavy Armor; Proficiency Group: Heavy;
Cost: 10,000 (standard) or using Mandalorian Iron: 42,000
(soldiers), 84,000 (officers) or 336,000 (Mandalore); Damage
Reduction: 6 (standard) or using Mandalorian Iron: 8 (soldiers), 9
(officers) or 11 (Mandalore); Maximum Dex Bonus: +2; Armor
Check Penalty: 5; Speed: 6m/2m; Weight: 45 kg;
Availability: Military
Mythosaur Axe
The mythosaur axe is a traditional Mandalorian weapon, used during the
Sith War. The double-bit axe features telescopic blades that fan out
from a central shaft. For portability, the blades are extended only when
in combat. Traditionally, the blades are made from mythosaur bone, but
as those ancient creatures are rare (if not extinct), later versions use
modern materials.
Weapon Type: Melee weapon; Proficiency Group: Exotic (mythosaur
axe); Cost: 5,000; Damage: 2d10; Critical: 20;
Weight: 4 kg; Type: Slashing; Size: Large;
Hardness: 10; WP: 10; Break DC: 20; Availability:
Military
Mandalorian Warrior
In
the years after the defeat of Exar Kun (four millennia before the Battle
of Yavin), Mandalore the Ultimate unleashed his Neo-Crusaders on the
galaxy in what became known as the Mandalorian Wars. These Mandalorian
warriors wore more sleek and uniform armor than their Crusader
predecessors, and they ravaged countless worlds as war itself was
revered as an aspect of the divine. Ultimately, the Mandalorian
Neo-Crusaders were defeated by the Jedi Revan and Malak (who later
became Dark Lords of the Sith), and their ranks were dispersed as they
became little more than mercenaries scattered throughout the galaxy.
In an ironic twist, Revan would play a pivotal role in helping
Canderous Ordo to restore the honor of the Mandalorian traditions. As
the new Mandalore, Canderous Ordo employed a more advanced version of
armor than that of the Neo-Crusaders. Ordo's reformed Neo-Crusaders
adopted a similar style of armor in the following years in honor of the
new Mandalore.
In the Star Wars Miniatures Game, the Mandalorian
Warrior provides a commanding melee presence for a reasonable price.
He's not quite low enough to work as "filler" for the last few points of
a squad, but certainly attractive to add a little muscle to a
melee-oriented group. Solid damage combined with Mighty Swing gives him
a decent punch. Combined with Cleave, he can slice through two enemies
with up to 30 Hit Points each in a single turn.
More important, he has a little extra versatility on the offensive
because of Melee Reach 2; he can engage slightly more distant opponents
without having to move, further capitalizing on Mighty Swing. Place him
in a critical location or intersection, and you can make your opponent
think twice before drawing an attack of opportunity or leaving his
characters within reach.
Star Wars Miniatures Stat Card Preview
Faction: Mandalorian
Cost: 14
Hit Points: 40
Defense: 16
Attack: + 9
Damage: 20
Special Abilities: Cleave, Melee Attack, Melee Reach 2, Mighty
Swing
Star Wars Roleplaying Game Statistics
Mandalorian Warrior: Male Human soldier 4; Init +2 (+2 Dex);
Def 16 (+2 Dex, +4 Class); DR 5; Spd 8 m; VP/WP 30/13; Atk +6 ranged (by
weapon) or +9 melee (3d8+4, great force pike); SV Fort +5, Ref +3, Will
+2; SZ M; FP 1; DSP 1; Rep +1; Str 16, Dex 14, Con 13, Int 8, Wis 12,
Cha 10. Challenge Code ?
Equipment: Padded battle armor (Mandalorian iron*), great
force pike** (reach: 4 meters)
Skills: Intimidate +7, Listen +4, Pilot +7, Read/Write Basic,
Speak Basic, Spot +4, Treat Injury +5
Feats: Armor Proficiency (light, medium), Cleave, Combat
Reflexes, Great Cleave, Power Attack, Weapon Focus (great force pike),
Weapons Group Proficiency (blaster pistols, blaster rifles, heavy
weapons, simple weapons, vibro weapons).
Source:
http://www.wizards.com/default.asp?x=starwars/article/BHPreview4
|
Star Wars Miniatures - Aqualish Assassin Fig Info
Figure: Aqualish Assassin
Faction: Fringe
Cost: 7
Hit Points: 20
Defense: 15
Attack: +7
Damage: 10
Set #: 15/60
Rarity: Common
Special Abilities:
Black Sun - If a character whose name contains Xizor or Vigo
is in the same squad, this character gains Grenades 10(Replaces
attacks: Range 6; 10 damage to target and to each character adjacent to
that target: save 11).
Melee Attack - Can attack only adjacent enemies.
Opportunist - +4 Attack and +10 Damage against an enemy who
has activated this round.
Stealth - If this character has cover, he does not count as
the nearest enemy for an attacker farther than six squares when choosing
targets.
Star Wars Miniatures - Aqualish Assassin Strategy
Tips
Without his Black Sun mob bosses to power him up, this guy is
pretty weak. With them you can sneak this guy up into cover and toss
grenades at your opponent's
warriors, then use his Opportunist ability against anyone who
gets too close.
Star Wars Miniatures - Rodian Hunt Master Fig Info
Figure: Rodian Hunt Master
Faction: Fringe
Cost: 22
Hit Points: 40
Defense: 16
Attack: +7
Damage: 20
Set #: 46/60
Rarity: Uncommon
Special Abilities:
Deadeye - On this character's turn, if he doesn't move, he
gets +10 Damage.
Rapport - Costs one less when in the same squad as a
character named Jabba the Hutt.
Commander Effect:
Non-Unique followers within six squares gain Deadeye.
Star Wars Miniatures - Rodian Hunt Master Strategy
Tips
He isn't much good on his own, but if you team him up with a bunch of
stealthy allies who have Cunning Attack, Careful Shot,
Double Attack, or all three abilities, then he can give them a
nice boost. Just make sure to keep him under cover so he doesn't get
blasted!
Star Wars Miniatures - Klatooinian Hunter Fig Info
Figure: Klatooinian Hunter
Faction: Fringe
Cost: 11
Hit Points: 10
Defense: 12
Attack: +3
Damage: 30
Set #: 8/60
Rarity: Common
Special Abilities:
Black Sun - If a character whose name contains Xizor or Vigo
is in the same squad, this character gains Grenades 10 (Replaces
attacks: Range 6; 10 damage to target and to each character adjacent to
that target: save 11).
Heavy Weapon - Can't attack and move in the same turn.
Star Wars Miniatures - Klatooinian Hunter Strategy
Tips
With 30 Damage this guy must be hunting spaceships! He only
has +3 to hit though, so he needs a commander who can boost that.
A Black Sun commander is even better, because it gives him an
attack he can use while he moves up to use his bazooka.
Star Wars Miniatures - Tusken Raider Sniper Fig Info
Figure: Tusken Raider Sniper
Faction: Fringe
Cost: 8
Hit Points: 10
Defense: 13
Attack: +3
Damage: 20
Set #: 48/60
Rarity: Common
Special Abilities:
Careful Shot +4 - On this character's turn, if he doesn't
move, he gets +4 Attack.
Sniper - Other characters do no provide cover against this
character's attack.
Star Wars Miniatures - Tusken Raider Sniper Strategy
Tips
A cheaper version of the Mustafarian Soldier, this desert
raider is good for helping your
melee troops out. Send a bunch of them in to tie up your opponent's
warriors, then start blasting away!
|
----------------------------
Check Out two new preview figures for the upcoming Bounty Hunters
expansion for Star Wars Miniatures, images and information are from our
friends at
Kidzworld.com,
Star Wars Miniatures: Bounty Hunters
Preview Images
Star Wars Miniatures: Tamteel Skreej
Fig Info
Figure: Tamteel Skreej [Lando Calrissian]
Faction: Fringe
Cost: 23
Hit Points: 50
Defense: 18
Attack: +8
Damage: 20
Set #: 47/60
Rarity: Very Rare
Special Abilities:
Unique - Counts as Lando Calrissian.
Cleave - Once per turn, if this character defeats an adjacent
enemy by making an attack, he can make 1 immediate attack against
another adjacent enemy.
Double Attack - On his turn, this character can make 1 extra
attack instead of moving.
Melee Attack - Can attack only adjacent enemies.
Opportunist - +4 Attack and +10 Damage against an enemy who
has activated this round.
Stealth - If this character has cover, he does not count as
the nearest enemy for an attacker farther than 6 squares when choosing
targets.
Star Wars Miniatures: Mustafarian Soldier Fig Info
Figure: Mustafarian Soldier
Faction: Fringe
Cost: 12
Hit Points: 10
Defense: 12
Attack: +4
Damage: 20
Set #: 42/60
Rarity: Common
Special Abilities:
Careful Shot +4 - On this character's turn, if he doesn't
move, he gets +4 Attack.
Deadeye - On this character's turn, if he doesn't move, he
gets +10 Damage.
Sniper - Other characters do no provide cover against this
character's attack
|
----------------------
Bounty Hunters Preview 3
IG-88 and Dark Hellion Swoop Gang Member
By Gary M. Sarli and Sterling Hershey
|
The next great set to be released for the
Star Wars Miniatures Game is
Bounty Hunters, coming your way in September. But today,
we've got the third in a series of previews of the new minis. First,
Gary Sarli explains why you might prefer the new souped-up IG-88 over
the original model from the Rebel Storm set. Then Sterling
Hershey shows how the Dark Hellion Swoop Gang Member fights better when
his pals are nearby.
IG-88, Bounty Hunter
Only
seconds after being built and activated at Holowan Laboratories, IG-88
achieved self-awareness and killed his creators. Shortly afterward, he
downloaded his consciousness into three other prototypes of the same
design, and IG-88A, B, C, and D set forth on a plan of galactic
domination.
While IG-88A took over the massive droid factories on Mechis III and
began planting "accomplices" on countless planets, IG-88B began working
as a bounty hunter to draw attention away from the larger plot. By the
time IG-88B answered Vader's call for hunters to track down the
Millennium Falcon, he had already killed over 150 beings and was
subject to a "dismantle on sight" order in 40 different star systems.
Over the next year, IG-88's reign came to an end. First, IG-88B
confronted Boba Fett on Cloud City in an attempt to get the Han Solo
bounty for himself, but Fett destroyed him and left his wreckage to the
Ugnaughts in the city's smelting chambers. Later, IG-88C confronted Fett
in orbit over Tatooine, but Fett's Slave I managed to destroy
IG-88C's starship, IG-2000. IG-88D was reportedly destroyed by
Dash Rendar on Ord Mantell. And IG-88A, who had downloaded his corrupt
programming into the computer core that was installed on the second
Death Star, was destroyed along with the battle station at the Battle of
Endor.
In the Star Wars Miniatures Game, the new IG-88, Bounty
Hunter figure is a significant step up in power over the original IG-88
from Rebel Storm.
Flamethrower 20 is absolutely devastating to groups of enemies
because it deals an automatic 20 points of damage, no save or attack
required.
If you'd rather nullify your enemies for a round instead, use Sonic
Stunner, which leaves a living target and all living characters adjacent
to it activated and unable to act for the rest of the round.
On the other hand, if a notable enemy has already activated, you can
use Opportunist instead to get an extra edge against him.
Although IG-88, Bounty Hunter has a lower Attack bonus than his
Rebel Storm counterpart, he does have a higher bonus from Bounty
Hunter, making him just as effective against Unique enemies.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 44
Hit Points: 80
Defense: 19
Attack: +9
Damage: 20
Special Abilities: Unique, Droid, Bounty Hunter +6, Double
Attack, Flamethrower 20, Opportunist, Sonic Stunner (replaces attacks;
range 6; living target and each living character adjacent to that target
are considered activated this round; save 11 negates. Huge and larger
characters ignore this special ability.)
Star Wars Roleplaying Game Statistics
IG-88:
Medium walking assassin droid scout 4/soldier 3/bounty hunter 1; Init +3
(+3 Dex); Defense 19 (+6 class, +3 Dex); DR 7; Spd 12 m; VP/WP 68/17;
Atk +10/+5 melee (1d6+3, claws) or +11/+6 ranged (3d8+3, blaster rifle)
or +10/+5 ranged (special, neural inhibitor) or +6/+1 ranged (DC 18
daze, sonic stunner); SQ droid quirk (pompous), manufacturer
characteristics (Holowan Laboratories, +2 on Spot and Intimidate),
trailblazing, heart +1, uncanny dodge, target bonus +1; SV Fort +9, Ref
+7, Will +5; SZ M; FP 0; DSP 9; Rep +3; Str 17, Dex 17, Con 17, Int 11,
Wis 13, Cha 14. Challenge Code E.
Equipment: BlasTech DLT-20A blaster rifle, Mennotor DAS-430
electromagnetic projectile launcher with neural inhibitor darts (see
below), flamethrower, sonic stunner (DC 18 stun, burst radius 4 meters;
see below), claws, heavy battle armor, locked access, heuristic
processor, improved sensor package, infrared vision, low-light vision,
telescopic vision, 360-degree vision, motion sensors, sonic sensors,
vocabulator, comlink, environmental compensation (acid, heat, cold,
dust, water), rust inhibitor, assault starfighter (IG-2000).
Skills: Astrogate +2, Computer Use +5, Demolitions +3, Disable
Device +2, Gather Information +7, Intimidate +9, Knowledge (alien
species) +3, Knowledge (streetwise) +4, Knowledge (systems) +4, Listen
+5, Move Silently +8, Pilot +6, Profession (bounty hunter) +4,
Read/Write Basic, Search +4, Sense Motive +3, Speak Basic, Spot +8,
Survival +4.
Feats: Ambidexterity, Armor Proficiency (light, medium,
heavy), Starship Operations (starfighter), Track, Weapon Focus (blaster
rifles), Weapon Group Proficiency (blaster pistols, blaster rifles,
heavy weapons, simple weapons, slugthrowers, vibro weapons).
Mennotor DAS-430 Electromagnetic Projectile Launcher
The DAS-430 is similar in appearance to a standard blaster rifle, but it
actually fires small dartlike projectiles. The most common ammunition is
a dart filled with a neural inhibiting toxin.
Weapon Type: Dart shooter; Proficiency Group:
Slugthrower; Cost: 1,200; Damage: 1d6; Critical:
20; Range Increment: 8 m (burst radius by grenade type);
Weight: 3.5 kg; Fort DC: --; Type: Piercing;
Multifire/Autofire: --; Size: Medium; Hardness: 4;
WP: 5; Break DC: 17; Availability: Rare; Eras:
All; Special: The weapon holds eight shots before needing to be
reloaded as a full-round action.
Neural Inhibitor Dart
On a successful hit, the target is injected with a neurotoxin. This is
an injury poison (DC 15) with initial damage 1d6 Dex and secondary
damage Paralysis. Wound damage must be dealt for the poison to affect
the target. The cost is 10 credits per shot.
Availability: Rare, restricted.
Sonic Stunner
Sonic weapons have become increasingly common as an alternative to stun
weapons among law enforcement authorities (and others who like to
capture targets alive, such as bounty hunters). Anyone hit by a sonic
rifle set on "daze" must make a successful Fortitude save to avoid being
dazed for 1d4+1 rounds.
Weapon Type: Sonic stunner; Proficiency Group: Exotic
(sonic weapons); Cost: 1,500; Damage: --; Critical:
--; Range Increment: 4 m (4-m burst radius); Weight: 3.5
kg; Fort DC: 18 (daze); Type: Energy; Multifire/Autofire:
--; Size: Medium; Hardness: 4; WP: 5; Break DC:
17; Availability: Rare; Eras: All; Special: The
weapon holds five shots before needing to be reloaded as a move action.
Dark Hellion Swoop Gang Member
The
Dark Hellions -- better known as the Dark Star Hellions -- are a violent
swoop gang known to raid isolated settlements in Seswenna Sector in the
Outer Rim. Using a large freighter to ferry their overpowered swoops
around the sector, the Hellions target poorly defended outposts and
towns, and then escape before reinforcements arrive. At any given time,
the gang might have up to a hundred members. Their strength relies on
speed and numbers, so the more Hellions there are around, the better
they fight.
In the Star Wars Miniatures Game, characters with a
5-point cost are low-powered units, often used to fill out a squad of
high-power characters or serve as basic troopers (such as Stormtroopers
or Rebel Troopers). They usually have a single special ability to give
them a small boost in certain situations, and the Dark Hellion Swoop
Gang Member is no exception.
The Dark Hellions have the Gang +1 special ability, which grants them
a +1 bonus on their attack for every other gang member within 6 squares
of a target (not each other). To get the most out of these
characters, field them with other gang members.
Because a gang member's Attack bonus is only +3, throw in some backup
to boost his chances, and combine their fire. For example, support one
Dark Hellion Swoop Gang Member with two additional gang members, and
combine their fire to boost the Attack bonus to +13.
Of course, Dark Hellions only do 10 Damage, so you'll want to field
them with a character who has a commander effect that increases damage,
such as the Rodian Hunt Master and his Deadeye ability.
If you're using the Rebel or Imperial factions, you'll probably
choose a unit that has a higher Attack bonus -- such as a Rebel Trooper
or a Stormtrooper (which also has a higher Defense) -- over a Dark
Hellion. Other factions have fewer options in this range.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 5
Hit Points: 10
Defense: 13
Attack: +3
Damage: 10
Special Abilities: Gang +1 (+1 Attack against a target for each
other ally whose name contains Dark Hellion within 6 squares of that
target)
Star Wars Roleplaying Game Statistics
Dark Hellion: Male Human thug 1; Init +2; Defense 13 (+1
class, +2 Dex); Spd 10 m; VP/WP 0/10; Atk +3 melee (2d6, vibroblade) or
+3 ranged (3d6, blaster pistol); SV Fort +2, Ref +2, Will -1; SZ M; FP
0; DSP 1; Rep +0; Str 14, Dex 14, Con 10, Int 10, Wis 8, Cha 10.
Challenge Code A.
Equipment: Blaster pistol, comlink, credit chip.
Skills: Computer Use +3, Intimidate +2, Pilot +1, Repair +3.
Feats: Gearhead, Weapon Group Proficiency (blaster pistol,
simple weapons, vibro weapons).
|
Source:
http://www.wizards.com/default.asp?x=starwars/article/BHPreview3
Bounty Hunters Preview 2
Basilisk War Droid and Quarren Bounty Hunter
By Gary M. Sarli and Sterling Hershey
|
The next great set to be released for the
Star Wars Miniatures Game is Bounty Hunters, coming
your way this fall. But today, we've got the first in a series of
previews of the new minis. First, Gary Sarli details the massive mobile
weapons platform known as the Basilisk War Droid. Then Sterling Hershey
shows how the simple Quarren Bounty Hunter shines with some help from
his Black Sun friends.
Basilisk War Droid
During
the Sith War, four millennia before the rise of the Empire, Mandalorian
warriors rode into battle on the backs of Basilisk war droids. Massive
mobile weapons platforms, the Basilisks served as loyal allies and
faithful mounts for the Mandalorian riders. In fact, Basilisks were
attuned to their masters' emotions so that they served almost as an
extension of their riders' bodies.
The war droids could operate both in atmosphere and deep space,
lifting their rear wings to expose a set of high-boost engines. The
droids also featured a pair of laser cannons, a pair of shatter-missile
launchers, and set of shockwave generator rods whose plasma burst could
rupture a starship's hull. In addition to this formidable weaponry,
their heavy forward claws were used to smash through obstacles as well
as enemy infantry.
In the Star Wars Miniatures Game, the Basilisk War
Droid is one of the most mobile Huge figures. It can move across the
battle map very quickly to take advantage of an opponent's maneuvers.
Even better, it does more than just move -- its Huge size and impressive
damage allow its Strafe Attack to cut a swath through enemies as it
goes. In fact, given its speed, the Basilisk can potentially attack up
to 60 enemies in a single turn!
Star Wars Miniatures Stat Card Preview
Faction: Mandalorian
Cost: 51
Hit Points: 100
Defense: 18
Attack: +10
Damage: 30
Special Abilities: Flight, Mounted Weapon, Speed 10, Strafe
Attack
Star Wars Roleplaying Game Statistics
Basilisk War Droid: Huge flying war droid soldier 5; Init 1
(1 Dex); Defense 18 (2 size, 1 Dex, +5 class, +6 natural); DR 5; Spd
8 m, fly 20 m (average); VP/WP 57/42; Atk +12/+12 melee (1d8+12, 2
claws), +10 ranged (3d10 x 2, fire-linked laser cannons); SQ space
flight (maximum speed in space: 6 squares), shatter missiles (+10
quality, 3d10 x 2 damage), shockwave generator rods (breach hull in
DR/10 rounds); SV Fort +10, Ref +0, Will +1; SZ H; Face/Reach 6 m x 6
m/4 m; Rep +1; Str 30, Dex 9, Con 21, Int 4, Wis 10, Cha 9. Challenge
Code E.
Equipment: Heuristic processor, 2 claw appendages, 5 weapon
mounts, external seat for one rider, empathic link (+10 bonus to Sense
Motive checks to anticipate rider's commands).
Skills: Sense Motive +7 (+17 to anticipate rider's commands).
Feats: Armor Proficiency (light), Multiattack, Power Attack,
Skill Emphasis (Sense Motive), Weapon Focus (claws), Weapon Group
Proficiency (blaster pistols, blaster rifles, simple weapons, vibro
weapons), Weapon Specialization (claws).
Quarren Bounty Hunter
Quarren
are another species native to Mon Calamari (not surprisingly, the other
is the Mon Calamari themselves). Strife between the idealistic Mon
Calamari and the pragmatic Quarren is well known, and a major reason
some Quarren prefer to live elsewhere in the galaxy. Many of the
outsiders end up in organizations of dubious morals.
In the Star Wars Miniatures Game, the Quarren Bounty
Hunter embodies a typical low-level criminal operative. He has some
skill of his own, but he works best when augmented with equipment and a
command structure provided by his criminal organization -- in this case,
Black Sun. Between the Universe and the Bounty Hunters
sets, Black Sun is almost its own mini-faction within the Fringe,
thereby providing needed support for characters such as this.
The stats and abilities of 11-point-cost characters are fairly
widespread. Compared to other units at this level, the Quarren Bounty
Hunter has more abilities, but a lower Defense and only 20 Hit Points.
With a 14 Defense, the Quarren Bounty Hunter will need to stay under
cover. His Attack score is also low, but thanks to his Careful Shot and
Bounty Hunter +2 abilities, he can still threaten high Defense, Unique
targets, under the right conditions. The Quarren Bounty Hunter benefits
greatly in squads with a Black Sun Vigo or Xizor. Not only does this
activate his Black Sun ability (giving him Grenades 10), he also
typically receives the Vigo's commander effect, which further increases
his usefulness at a low point cost.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 11
Hit Points: 20
Defense: 14
Attack: +5
Damage: 20
Special Abilities: Black Sun (gains Grenades 10 in squads with a
Xizor or Vigo), Bounty Hunter +2 (Unique enemies), Careful Shot
Star Wars Roleplaying Game Statistics
Quarren:
Male Quarren soldier 3; Init +1; Defense 14 (+3 class, +1 Dex); Spd 10
m; VP/WP 20/10; Atk +4 melee (2d6, vibroblade) or +5 ranged (3d8,
blaster rifle); SQ Breathe Underwater; SV Fort +3, Ref +2, Will +1; SZ
M; FP 1; DSP 2; Rep +1; Str 14, Dex 13, Con 10, Int 12, Wis 10, Cha 8.
Challenge Code B.
Equipment: Blaster rifle, 2 frag grenades (4d6+1), vibroblade,
comlink, credit chip, datapad.
Skills: Computer Use +5, Gather Information +2, Intimidate +4,
Jump +6, Repair +5, Search +3, Read/Write Basic, Read/Write Quarrenese,
Speak Basic, Speak Quarrenese, Spot +4, Swim +6.
Feats: Armor Proficiency (light), Point Blank Shot, Precise
Shot, Track, Weapon Group Proficiency (blaster pistols, blaster rifles,
heavy weapons, simple weapons, vibro weapons).
|
Bounty Hunters Preview 1
From:
http://www.wizards.com/default.asp?x=starwars/article/BHPreview1
Bossk and the Mistryl Shadow Guard
By Sterling Hershey and Gary M. Sarli
|
The next great set to be
released for the Star Wars Miniatures Game is Bounty
Hunters, coming your way this fall. But today, we've got the first
in a series of previews of the new minis. First, Sterling Hershey
explains why you wouldn't want to meet a Trandoshan with a flamethrower
in a dark alley. Then Gary Sarli dodges shock whips to uncover the
secrets of the Mistryl Shadow Guard.
Bossk, Bounty Hunter
In
almost every Star Wars movie, bounty hunters play significant and
sometimes pivotal roles in the fate of the galaxy. Their very presence
-- and how different they all look -- hints at the depth and variety of
the universe.
The reptilian Bossk first appeared on screen in The Empire Strikes
Back as one of the elite bounty hunters personally invited by Darth
Vader to pursue the Millennium Falcon. He didn't manage to
capture the Falcon, or steal the frozen Han Solo from Boba Fett.
But Bossk maintained a long rivalry with Chewbacca before and after the
incident. Bossk is a Trandoshan, which is one of the native species of
the Kashyyyk system and a longtime enemy of the Wookiees.
In the Star Wars Miniatures Game, Bossk, Bounty Hunter
is an upgraded version of the Bossk miniature originally issued in the
Rebel Storm set. For a cost increase of only 8 points, Bossk, Bounty
Hunter has many more special abilities, plus slightly increased Hit
Points and Attack scores. Some of his new abilities are typical
Trandoshan traits, such as Regeneration and Rend. However, his offensive
abilities get a substantial boost from Flamethrower and Momentum, as
well.
Bossk, Bounty Hunter is highly effective in close-range combat, with
powerful claw attacks and his dangerous, crowd-thinning Flamethrower.
His Regeneration ability allows him to regain 10 hit points in any round
he doesn't move. This power should help him stay in the fight longer
when battling adjacent, non-moving enemies for consecutive rounds.
Opponents with few hit points will find Bossk, Bounty Hunter a
formidable foe. They won't last long in adjacent fighting, and they
can't survive even a single hit from his Flamethrower.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 25
Hit Points: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities: Unique, Bounty Hunter +4, Double Claw Attack,
Flamethrower 20, Momentum, Regeneration 10, Rend +10
Star Wars Roleplaying Game Statistics
Bossk:
Male Trandoshan scout 4/soldier 3/bounty hunter 1; Init +3 (+3 Dex);
Defense 22 (+1 natural, + 8 class, +3 Dex); Spd 10 m; VP/WP 66/16; Atk
+10/+5, melee (1d3+3, unarmed) or +10/+5 ranged (3d8/1920, blaster
rifle) or +10/+5 ranged (3d6/1d6 stun grenade) or +10/+5 ranged (2d6,
flamethrower); SQ darkvision 20 m, trailblazing, heart +1, uncanny
dodge, target bonus +1; SV Fort +9, Ref +7, Will +5; SZ M; FP 2; DSP 8;
Rep +3; Str 16, Dex 17, Con 16, Int 12, Wis 12, Cha 13. Challenge Code
D.
Equipment: Blaster rifle, grenade launcher*, flamethrower*,
binders, modified freighter (Hound's Tooth).
* See "Equipment of Jango and Boba Fett," page 316 of the Star
Wars Roleplaying Game Revised Core Rulebook.
Skills: Appraise +3, Astrogate +5, Computer Use +2, Disable
Device +5, Gather Information +6, Hide +8, Intimidate +6, Knowledge
(alien species) +2, Knowledge (streetwise) +3, Knowledge (systems) +3,
Listen +2, Move Silently +8, Pilot +10, Repair +5, Read/Write Dosh,
Search +3, Speak Basic, Speak Dosh, Spot +3, Survival +6, Swim +5.
Feats: Armor Proficiency (light), Dodge, Mobility, Point Blank
Shot, Rapid Shot, Starship Operation (Space Transports), Track, Weapon
Group Proficiency (blaster pistols, blaster rifles, heavy weapons,
simple weapons, vibro weapons).
Mistryl Shadow Guard
The
Mistryl Shadow Guards are an organization of assassins, bodyguards, and
mercenaries famed for their reliability and skill, but little else is
known about them in the galaxy at large. All Mistryl Shadow Guards are
Human women who have received extensive training in many types of
martial arts, and they accept contracts to perform almost any task
appropriate to their abilities. They will serve nearly any employer,
with one significant exception -- the Shadow Guards very rarely work for
the Empire and its agents.
The goals of the organization are mysterious. It has been observed
that individual Shadow Guards keep only a small portion of their
earnings for subsistence and send the rest back to their homeworld of
Emberlene, a once-prosperous planet devastated in the aftermath of the
Clone Wars.
In the Star Wars Miniatures Game, the Mistryl Shadow
Guard is one of the better non-Unique melee characters. On the defensive
side, she has several distinct advantages. First, her Stealth special
ability restricts her from being a legal target as long as she stays in
cover and keeps her distance. Second, Evade makes her difficult to hurt,
even for characters with Accurate Shot. And third, her naturally high
Defense is even harder to hit for all but the best opponents.
On offense, she may be limited by Melee Attack, but Melee Reach 2
gives her a bit more flexibility. Further, although she loses the
benefits of Stealth and Evade against very close targets, the Paralysis
ability granted by her shock whip gives her a good chance of keeping a
close opponent from being able to activate at all.
Finally, the Mistryl Shadow Guard is a flexible character. Loner
allows her to operate efficiently by herself, and Bodyguard lets her
protect vulnerable allies. And with her high number of Hit Points, she
can survive for awhile in either role.
Star Wars Miniatures Stat Card Preview
Faction: Fringe
Cost: 24
Hit Points: 60
Defense: 18
Attack: +12
Damage: 20
Special Abilities: Bodyguard, Evade, Loner, Melee Attack, Melee
Reach 2, Paralysis, Stealth
Star Wars Roleplaying Game Statistics
Mistryl
Shadow Guard: Female Human scoundrel 4/scout 4/Mistryl Shadow Guard*
3/bodyguard** 1; Init +4 (+4 Dex); Defense 21 (+7 class, +4 Dex); Spd 10
m; VP/WP 54/10; Atk +13/+8 melee (2d6+2, shock whip); SQ camouflage
prematch, dash, harm's way, heart, illicit barter, lucky (1/day),
precise attack +1, teamwork, trailblazing, uncanny dodge; SV Fort +7,
Ref +14, Will +5; SZ M; FP 3; DSP 5; Rep +3; Str 14, Dex 18, Con 10, Int
13, Wis 12, Cha 8. Challenge Code D.
Equipment: Shock whip*.
Skills: Balance +14, Bluff +9, Climb +11, Disable Device +8,
Disguise +9, Gather Information +7, Hide +19, Intimidate +7, Listen +10,
Move Silently +16, Search +10, Spot +13, Survival +5, Tumble +14.
Feats: Combat Expertise, Combat Reflexes, Endurance, Exotic
Weapon Proficiency (shock whip), Heart of Vengeance*, Improved Martial
Arts, Martial Arts, Improved Trip, Skill Emphasis (Hide), Weapon Finesse
(shock whip), Weapon Group Proficiency (blaster pistols, blaster rifles,
simple weapons, vibro weapons).
* See Hero's Guide.
** See Ultimate Alien Anthology.
Source:
http://www.wizards.com/default.asp?x=starwars/article/BHPreview1
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Rebel Snowspeeder
38 Points
Hit Points 60
Defense 16
Attack +8
Damage 20
Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects,
and pits when moving)
Damage Reduction 10 (Whenever this character takes damage, reduce
the damage dealt by 10. Attacks with lightsabers ignore this special
ability).
Harpoon Gun (Replaces attacks: range 6: target enemy with Mounted
Weapon cannot move this round; save 11)
Mobile Attack (Can move both before and after attacking)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies
with Gunner can combine fire with this character)
Speed 16 (Can move up to 16 squares and attack, or 32 squares
without attacking)
Twin Attack (Whenever this character attacks, it makes 1 extra
attack against the same target)
Rebel, 12/60, Uncommon Source:
http://boards1.wizards.com/showthread.php?t=679664&page=1&pp=30
___________________

The battle moves to
deep space! Conquer the hyperspace lanes with the best fleet of starships
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Imperial Star Destroyers, the Millennium Falcon, X-Wings, B-Wings, Slave I,
TIE fighters, and all your other favorite Star Wars starships in the
Starship Battles set. Challenge your friends to epic battles using the most
powerful starships in the galaxy. Contains 7 randomized, prepainted, fully
assembled, durable plastic starship miniatures from the Star Wars universe
and full-color game stat cards
  
Source:
Hasbro.com
___________________
Happy Fourth of July!
Happy Fourth of July to all our readers in the USA form the crew at
Yodasnews.com, StarWarsMiniGames.com and VoldemortsVault.com!
Have a safe and fun day and May the Fourth be with you!

___________________
Champions of the Force Avatars added to the Forums!
All 60 have now been added for you to pick from!

___________________
Welcome Infinity Collectables

We would like to welcome
Infinity Collectibles to the site today! A great place to shop for all
your individual mini needs. All miniatures are shipped in boxes with packing
peanuts regardless of what you buy. All orders are treated with the same
respect whether you spend $.25 or a $100. Cards are also shipped in hard
plastic sleeves. They ship everyday the post office open. Click
right here to check out the selection!
___________________
Latest news from Wizards of the Coast!
STAR WARS MINIATURES GAME ADDS A NEW DIMENSION TO THE SAGA Champions of
the Force Unites Your Favorite Heroes and Villains From the Star Wars
Expanded Universe!
Renton, Wash (June 9, 2006) Champions of the Force, the latest
expansion from Wizards of the Coasts highly popular Star Wars Miniatures
Game, allows heroes from the light side of the Force to fight the powers of
the dark side in this collection of characters that delves deep into the
expanded universe of the Star Wars saga. With an all-new, very-rare Yoda,
and more plastic weaponry elements than any prior expansion, Champions of
the Force kicks the gameplay into hyper-drive!
Click here to read more
___________________
Champions of the Force Preview 5
Republic Commando Sev and Darth Malak
By Gary M. Sarli and Sterling Hershey
Source:
http://www.wizards.com/default.asp?x=starwars/article/CotFPreview5
|
In this fifth preview of the upcoming
Champions of the Force set for the Star Wars Miniatures
Game, we look at two more minis. First, Gary Sarli introduces us to
another member of Delta Squad who is probably not psychotic. Then
Sterling Hershey goes back 4,000 years to relate the tragic tale of a
Jedi who became a Sith Lord.
|
Spoiler Warning!
The information below about Darth Malak might
spoil your enjoyment of the Star Wars: Knights of the Old
Republic computer game. |
Republic Commando Sev
Republic
Commandos were designed to find the middle ground between rank-and-file
clone troopers and the much more elite ARC Troopers. Raised from birth
in four-man "pods," these clones are trained to work together so that
their individual strengths combine to make a team greater than the sum
of its parts.
The clone designated RC-1207 was a member of one such four-man team,
Delta Squad. Delta Oh-Seven, or "Sev" to his squad mates, is a little
too eager to get into a fight. While not actually psychotic (or, more
accurately, probably not), he definitely finds joy in wading
headlong into battle. Still, his grim sense of humor doesn't get in the
way of his cold, ruthless efficiency, and even his overwhelming
application of force has a pragmatic side: "Rule 17: Always make sure
they're dead."
Republic Commando Sev is one of four members of Delta Squad found in
Champions of the Force, and they work together quite well as a
team or deployed individually. Although they don't have many Hit Points,
their Stealth gives them the ability to avoid being attacked more often
than not, and they are good shots with a decent punch. Sev gives the
Deltas an improved ability to pick off distant targets with cover
(Accurate Shot) or to pack a little extra punch against a target using
his preferred sniper rifle at the expense of mobility (Deadeye).
Sev also appears in the
Star Wars Republic Commando computer game and video
game.
Star Wars Miniatures Stat Card Preview
Faction: Republic
Cost: 16
Hit Points: 30
Defense: 17
Attack: +9
Damage: 20
Special Abilities: Order 66, Accurate Shot, Deadeye, Stealth
Star Wars Roleplaying Game Statistics
Delta Oh-Seven ("Sev"): Male Human thug 5/soldier 3; Init +1
(+1 Dex); Defense 17 (+6 class, +1 Dex); DR 5; Spd 8 m; VP/WP 24/12; Atk
+9/+4 melee (2d6+1, wrist-mounted vibroblade) or +9 ranged (3d8/1820,
DC-17m Sniper) or +9/+4 ranged (3d8+3/1920, DC-17m Blaster) or +7/+7/+2
ranged (3d8+3/1920, DC-17m Blaster with Rapid Shot) or +3/+3/+3/2
ranged (3d8+3/1920, DC-17m Blaster with Rapid Shot and multifire) or
+1/+1/+1/+1/4 ranged (3d8+3/1920, DC-17m Blaster with Rapid Shot and
autofire); SQ energy resistance 5, low-light vision; SV Fort +8, Ref +3,
Will +2; SZ M; FP 1; DSP 0; Rep +2; Str 12, Dex 13, Con 12, Int 10, Wis
10, Cha 8. Challenge Code D.
Equipment: Katarn-class armor, DC-17m interchangeable weapon
system, DC-15s blaster pistol, wrist-mounted vibroblade, power packs
(5), sniper power packs (4), grenades (4), medpacs (2).
Skills: Demolitions +3, Disable Device +1, Hide +5, Listen +2,
Move Silently +5, Read/Write Basic, Speak Basic, Spot +11.
Feats: Armor Proficiency (light, medium, powered), Far Shot,
Point Blank Shot, Precise Shot, Rapid Shot, Weapon Group Proficiency
(blaster pistols, blaster rifles, heavy weapons, simple weapons, slug
throwers, vibro weapons).
Katarn-class armor:
Cost not available for sale (100,000 credits black market
value); DR 5; Max Dex Bonus +2; Armor Check Penalty
2; Speed 8 m; Weight 20 kg; Availability Rare,
illegal.
Special: Provides +2 equipment bonus to Hide checks, Listen
checks, Move Silently checks, Search checks, Spot checks, and Fortitude
saves made to resist hostile environments. The HUD's starlight mode
provides the wearer with low-light vision. The integrated shield unit
provides energy resistance 5, allowing the wearer to ignore the first 5
points of energy damage each round. Once the shields have absorbed 25
points of damage, they shut down. The shields reset after the wearer
takes no energy damage for 1 minute (10 rounds).
DC-17m Interchangeable Weapon System:
Cost not available for sale (20,000 credits black market
value); Availability Rare, illegal.
Special: You can switch between the repeating blaster, sniper,
and anti-armor attachments as a full-round action.
Repeating blaster attachment: Damage 3d8+3; Critical
1920; Range Increment 20 m; Weight 5.5 kg; Stun DC
--; Type Energy; Multifire/Autofire M/A; Size
Medium; Group Blaster rifles. Special: This weapon can
make 60 shots on a single power pack.
Sniper attachment: Damage 3d8; Critical 1920; Range
Increment 50 m; Weight 6.5 kg; Stun DC --; Type
Energy; Multifire/Autofire M/A; Size Large; Group
Blaster rifles. Special: If you make a single attack as a
full-round action, the threat range increases to 1820. This weapon can
make 5 shots on a single specialized power pack (cost 100 credits,
weight 0.5 kg).
Anti-armor attachment: Damage 6d8; Critical 20;
Range Increment 10 m (2 m); Weight 7.5 kg; Stun DC --;
Type Bludgeoning; Multifire/Autofire M/A; Size
Medium; Group Heavy weapons. Special: This weapon inflicts
half damage in its 2-meter burst radius. It holds a single round of
ammunition (cost 300 credits, weight 1 kg), and it requires a full-round
action to reload the chamber.
Darth Malak
Four
thousand years before the creation of the Empire, the Republic faced
many enemies and endured many wars. When the Mandalorians attacked the
Republic, the Jedi were split -- join the fighting or stay out of it?
Ultimately, two Jedi ignored the will of the Jedi Council and plunged
into battle. Revan and Malak led the Republic forces; the former
provided clever tactics, and the latter was relentless and reckless in
combat. The two pursued their enemies into the Unknown Regions. They
returned as Sith Lords backed by a huge military force from an unknown
source.
Darth Malak started as an apprentice but soon became the master. With
the Sith forces at his command, he tore through the Republic, razing
entire planets. His success was short lived, however, and he fell to an
unexpected enemy.
In the Star Wars Miniatures Game, Darth Malak is a
straightforward lightsaber combatant. True to his character, his
abilities and powers focus on attacking his enemies head on. His high
Defense and Attack scores enable him take on strong opponents, and he
can increase his damage through Sith Rage when desired (as limited by
his Force 4 ability).
Darth Malak is the only Sith faction character with a Commander
Effect that applies to most available followers. As such, he is most
effective when fielded with Sith and Fringe followers able to combine
fire, taking full advantage of his Commander Effect.
Darth Malak also appears in the
Star Wars: Knights of the Old Republic computer game.
Star Wars Miniatures Stat Card Preview
Faction: Sith
Cost: 52
Hit Points: 120
Defense: 20
Attack: +15
Damage: 20
Special Abilities: Unique, Melee Attack, Double Attack,
Lightsaber Duelist
Force Powers: Force 4, Force Stun, Lightsaber Throw, Sith Rage
Commander Effect: Followers who combine fire grant +6 Attack
instead of +4.
Star Wars Roleplaying Game Statistics
Darth Malak: Male Human Jedi guardian 11/Sith Lord 9: Init +2
(+2 Dex); Defense 26 (+2 Dex, +14 class); DR 5; Spd 10 m; VP/WP 158/16;
Atk +26/+21/+16/+11 melee (7d8 +5/1920, lightsaber) or +26/+21/+16/+11
melee (2d6 +9/1920, ancient mastercraft Sith sword), +22/+17/+12/+7
ranged; SQ Block, deflect (defense +4, attack 1), exceptional minions*,
Jedi Knight, resource access*; SV Fort +16, Ref +15, Will +13; SZ M; FP
11; DSP 30; Rep +6; Str 20, Dex 14, Con 16, Int 15, Wis 15, Cha 20.
Challenge Code H.
Equipment: Lightsaber**, ancient mastercraft Sith sword
(attack +1, damage +4), Darth Malak's Armor, vast resources of
mysterious origin.
**Darth Malak has constructed his own lightsaber.
Darth Malak's Armor: Cost: Not available for sale.; DR 5; Max
Dex Bonus +4; Armor Check Penalty 3; Speed 10 m; Weight 5 kg;
Availability: Unique.
Darth Malak's unique armor provides better protection than the
average light armor, thanks to ancient Rakata technology.
Skills: Balance +7, Computer Use +9, Intimidate +19, Jump +11,
Knowledge (Sith lore) +14, Pilot +11, Read/Write Basic, Read/Write Sith*,
Speak Basic, Speak Sith*.
Force Skills: Alchemy* +12, Affect Mind +9, Battlemind +17,
Control Mind* +14, Enhance Ability +15, Fear +20, Force Defense +15,
Force Grip +18, Force Lightning +24,Force Strike +11, Move Object +15,
Telepathy +13.
Feats: Armor Proficiency (light), Combat Reflexes, Exotic
Weapon Proficiency (lightsaber), Exotic Weapon Proficiency (Sith
sword)*, Force-Sensitive, Power Attack, Skill Emphasis (Knowledge [Sith
Lore]), Weapon Group Proficiency (blaster pistols, simple weapons, vibro
weapons).
Force Feats: Alter, Burst of Speed, Control, Drain Force*,
Force Mind, Force Whirlwind, Knight Defense, Lightsaber Defense,
Malevolent, Master Defense, Mettle, Rage*, Sense, Sith Sorcery*.
* described in The Dark Side Sourcebook.
About the Authors
Gary M. Sarli is a freelance writer and editor whose credits
include Ultimate Adversaries (Star Wars), Monster Manual III, Races
of the Wild, and Heroes of Battle (Dungeons & Dragons). He
also moderates on the Wizards.COMmunity message boards as WizO the Hutt,
cheerfully feeding Code of Conduct violators to the Sarlacc. Gary still
works as a staff member for
SWRPGNetwork, three-time ENnie Award winner in the Best Fan Website
category and host of the
Star Wars RPG Frequently Asked Questions.
Sterling Hershey has been a full-time architect and freelance
game designer for over 10 years. He authored and contributed to many of
West End Games' Star Wars: The Roleplaying Game products and
later contributed to Star Wars Gamer Magazine. These days, he
writes regular Star Wars Miniatures scenarios for the Wizards of
the Coast website, and he also wrote the Scenario Book for the
recently released Attack on Endor Scenario Pack. Gaming in a
galaxy far, far away is the focus of his starwars.com blog,
Delusions of Grandeur. Sterling lives in the Midwest with his wife,
Mary. |
Our friends at
Kidzworld.com do it again, Take a peek!
Star Wars Miniatures: Champions of the Force Preview Images #5
Star Wars Miniatures: Qui-Gon Jinn, Jedi Master Info
Figure: Qui-Gon Jinn, Jedi Master
Faction: Republic
Cost: 35
Hit Points: 110
Defense: 20
Attack: +14
Damage: 20
Set #: 32/60
Rarity: Rare
Special Abilities:
Unique
Melee Attack
Double Attack Force Powers:
Force 5.
Anticipation - Force 1: Reroll initiative once per round.
Force Spirit 6 - If this character is defeated, immediately add 6
Force points to an allied character with a Force rating; that allied
character can spend Force points 1 extra time per turn for the rest of the
skirmish.
Lightsaber Sweep - Force 1, replaces attacks: Can attack every
adjacent enemy once.
Master Speed - Force 1: This character can move 6 extra squares
on his turn as part of his move.
Star Wars Miniatures: Qui-Gon Jinn, Jedi Master Strategy Tips
Ok, he looks like he's wearing a poncho and just got wedgied,
but he's still a
powerful fig! He's decent at causing damage, has a ton of Force
powers and gives one of your
other figs
a big boost when he gets defeated. Team him with some other Jedi and
send him out first so your opponent has to clobber him first.
Star Wars Miniatures: Darth Maul, Champion of the Sith Info
Figure: Darth Maul, Champion of the Sith
Faction: Seperatist
Cost: 53
Hit Points: 150
Defense: 20
Attack: +13
Damage: 20
Set #: 40/60
Rarity: Rare
Special Abilities:
Unique
Deadly Attack - Scores a critical hit on an attack roll of
natural 19 or 20.
Melee Attack
Quadruple Attack Force Powers:
Force 3.
Force Leap - Force 1: This turn, this character can move through
enemy characters without provoking attacks of opportunity.
Lightsaber Assault - Force 1, replaces attacks: Make 2 attacks.
Lightsaber Deflect - Force 1: When hit by a nonmelee attack, this
character takes no damage with a save of 11.
Sith Rage - Force 1: +10 Damage on all attacks this turn.
Star Wars Miniatures: Darth Maul, Champion of the Sith Strategies
He slices, dices, makes julienne
fries
and looks
cool doing it. His Force Leap lets him move anywhere you want,
Lightsaber Deflect protects him from
shooty bad guys and if he starts his turn next to an opponent, his
Quadruple Attack and Sith Rage means it's over. Activate him last
in a turn, charge your opponent's
biggest fig or a cluster of
important
ones, then cross your fingers that you win initiative.
These two figs first appeared in
Inquest Gamer magazine #134 but this is the full info on their
abilities. Next week we have a list of all the
figs in
the set and then the review!
___________________
Champions of the Force Release Event
Tournament Fact Sheet
|
| Celebrate the release of the Champions
of the Force set for the Star Wars Miniatures Game
with a day of kill-them-all battles. You could win Booster Packs of
minis from the new set!
Event Date
June 10th, 2006
Event Locations
Twenty-five venues across the United States and Canada. (Scroll down
for a complete list.)
Tournament Structure
The Swiss system will be used to determine the winner.
Tournament Format
Kill-them-all. This means the person who eliminates all of his or her
opposition is the winner.
Each player will put together a 100-point Constructed squad and use
rules located in a Starter Game box.
The tournament will be run according to the 2004 DCI Universal
Tournament Rules and DCI Penalty Guidelines.
Rounds will be a maximum length of 60 minutes.
Prize Schedule
One Champions of the Force Booster Pack will be awarded as a
door prize at the tournament. In addition, tournament winners will
receive Booster Packs as follows:
- The 5th, 6th, 7th, and 8th place winners each receive one
Champions of the Force Booster Pack!
- The 3rd and 4th place winners each receive three Champions of
the Force Booster Packs!
- The 2nd place winner receives five Champions of the Force
Booster Packs!
- The 1st place winner receives eight Champions of the Force
Booster Packs!
For More Information
If you have general questions about the Star Wars
Miniatures Game, Wizards of the Coast, Inc., or the DCI players
organization, please call Wizards of the Coast at 1-800-324-6496 or use
Wizards
Knowledge Base. |
___________________
Our friends at
Kidzworld.com do it again, Take a peek!
Star Wars Miniatures: Champions of the Force Preview
Images #4
 
Star Wars Miniatures: Republic Commando - Boss Info
Figure: Republic Commando - Boss
Faction: Republic
Cost: 19
Hit Points: 30
Defense: 17
Attack: +9
Damage: 20
Set #: 33/60
Rarity: Uncommon
Special Abilities:
Order 66
Mobile Attack - Can attack before and after moving.
Stealth - If this character has cover, he does not count as the
nearest enemy for an attacker farther than 6 squares when choosing targets.
Commander Effect:
At the end of this character's turn, 1 follower who's name contains
Republic Commando can make an immediate attack.
Star Wars Miniatures: Republic Commando - Boss Strategy
Tips
This guy is the leader of the clone troopers from the
Star Wars:
Republic Commando
video
|